Battle of the Platformers


Hey guys,  I just found a wonderful conversation on Gear Fish.

My response? Hold a competition to see which game is actually better, from the eyes of a reviewer who wants to find out which game would be the best buy if you only had 80 points and had to decide between the two.

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The Really Hot Chick — Horrendous Games

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The Impossible Game — FlukeDude

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This should be a great evening of fun. I am going into this completely open minded, and I will upload a short review tonight or tomorrow that shows why everyone is wrong about That Really Hot Chick, or why everyone is right.

EDIT: It has come to my attention that my previous statements may have led you to believe I was doing this contest to bash That Really Hot Chick and its developer, this is not the case. I am deeply sorry to the developer for insulting him indirectly like this, it won’t happen again.

First Impressions

Final Verdict

 

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About Dcon
Just a 20 something dude who like to think a lot about things, sometimes even write about them.

15 Responses to Battle of the Platformers

  1. Hahaha. This should be great. I’m not a writer for gear-fish, I just keep up the website and server, but this should be funny. I couldn’t help but get involved when the dude insulted our staff, that was his first mistake.

    • Dcon6393 says:

      well that was pretty bone headed of him. I just want to settle this, from the perspective of a gamer who rarely dabbles in games like this. It will be unbiased and hopefully not insulting to anyone. I love Platformance the most so far, but I am not sure if it really counts, so I might not include it haha

  2. John says:

    I’m just a tad fed up with the condescending “you don’t know how to react to criticism” attitude. I am not reacting to criticism, I am reacting to something else. If you’re going to fail to understand why I’m upset, you shouldn’t wonder why I would continue to be upset. It’s like the war on terror, you can parade around telling people why these ‘terrorists’ do what they do (the average bumpkin one-size-fits-all opinion being that they just downright hate “freedom”) then you shouldn’t be surprised when they still keep popping up and you cannot reach a peaceful resolution.

    I’ll explain it this way, you aren’t dealing with large companies that could care less about your opinions, you are dealing with individuals or small groups that for the most part put a vast amount of time into their work.

    When you separate the games into “Good”, “Okay” and “Don’t buy this, it’s a pos”, what kind of moron doesn’t realize that you might end up getting an adverse reaction? Sure, there are plenty of games on the market that are cash grab games and they probably don’t care what people say about their work because they know that it is simply there to generate a quick buck for minimal effort, but what about the people who have invested a lot of time into their work?

    Granted, there aren’t many who would lash out like I did, but I wouldn’t be surprised if it really hurt them. One of the reviewers already stated before that they are going to be re-evaluating this, and I really hope that it gets removed, if anything, you could do away with the whole last section. If you have the first two sections, you really don’t need the last section as you’ve already implied your position about it, there is no need to kick them while they’re down. I’m not talking about “censorship” I’m merely stating that there is a way to say the same thing without instigating. Granted, it might still feel bad to be ignored, but I would rather be ignored than to have someone actively tell other people to do the same.

    It also doesn’t help in my case that FROM MY POINT OF VIEW (I’m not yelling, just emphasizing, I’ll say it again) FROM MY POINT OF VIEW it’s even more upsetting that the only qualms they had with my game were especially present with games they chose to ignore them on, without re-evaluation when I brought it to their attention. If you want to talk about internet behavior, blindly disagreeing with everything someone else says just because they said it is much worse than getting angry and writing novels. It puts you in the realm of “FOX news anchor”. I also am probably guilty of this, so I apologize and I will try not to do it again.

    A third thing that doesn’t help the situations is the condescending attitudes from most of the other responses. There is obviously a reason I’m upset, and contrary to popular opinion, I am a human being, acting like you are better than me because you aren’t upset at the moment doesn’t fix the situation, and obviously does not help the situation, it only fuels it and aggravates the angry user more. It’s called a flame war for a reason, and I hope all of you know it is extremely unethical and dangerous to do this, especially when it comes to arguments over something personal. As I stated above, you are not me, you cannot tell me why I am upset, only I can tell you why I am upset. Telling me I am upset because I don’t know how to respond to criticism gets us nowhere, and doesn’t do anything to resolve the situation.

    And finally, the fact that I am dealing with a life threatening illness has extremely amplified my frustration. I’m not saying this to win brownie points with anyone, simply just to point out that it makes things that much more frustrating.

    If you are going to present these conditions (the ones you have control over), you are asking for something like this to happen. If it wasn’t myself, it would have most certainly been someone else. Though I take most of the blame, I am not entirely to blame.

    With all that said, I can always hope that this “experiment” will really be unbiased and open-minded, but as I said with the reviewers taking a second look at the game, obviously it does more harm than good since they are going in with a conclusion and taking points to support that conclusion rather than going in with nothing and formulating a conclusion based on the points found. When you say things like this…

    “The developer invested way to much into the game (mentally) and has a huge ego for it. This is how you don’t respond to criticism.” and “well that was pretty bone headed of him.”

    …the experiment is already tainted as you’ve already got an opinion on the author, especially since my getting flamed is a big fat joke to you. This experiment would be best given to someone who has no knowledge of this incident, of either games and isn’t afraid to lose a game.

    One final note, some things I’ve said shouldn’t have been said and I apologize for my behavior, I obviously mean no harm to anyone or wish to cause any problems, however, the conversation was not entirely one sided it would just really nice for someone to acknowledge when I have made a point instead of just flat out telling me I’m wrong about everything.

    @”I couldn’t help but get involved when the dude insulted our staff, that was his first mistake.”
    And I couldn’t help but get involved when the dude said my game was worthless and no one should buy it. That’s more insulting than anything I’ve said. Well, maybe not to you as it’s not directed at you.

    • Dcon6393 says:

      HEY EVERYONE: Do not flame him for anything in his response, I will delete your post if you try to instigate something. Period. Actually, better yet I will change the contents of your comment to something ridiculous and stupid, making you look like an even bigger idiot than you were for ignoring this message

      Well I will fix the article if it has any sort of notion that I am biased against your game because of your actions. Sorry if that came off as condescending. I am actually going into this with a completely unbiased opinion, and as of right now your game is winning the award for best game in the genre for fans of the genre. There is no denying that more levels makes your game better in that regard, but I will discuss some things above that I think are the reasons people didn’t buy your game based on the first half of level 1.

      Also I am leaving the fact that you have an illness out of this. I am not going to give you any special treatment because of it. I will pretend like you are any other developer so that this article is fair and does justice to both games. I would appreciate it if you didn’t mention it again.

      As to your responding to criticism, I am going to state my OPINION here. Your attitude towards criticism sucks. Sorry man, but you seem to be way to concerned on why your game won’t sell as much as The Impossible Game, and not what is holding your game back. Telling people why your game is better than a popular game will not win you any fans. The best choice of response is to ask why your game isn’t as good, what you can do to improve it. This will let you patch the game/make a new game accordingly.

      I will edit my article and add my First Impressions since I have played each game for about 30-45 minutes each (all I had time for last night, will play more this weekend for sure). Basically your game is a step above the Impossible Game in a lot of things that would usually make a game great, but falls short on sales for a reason that I will articulate above. As I have been playing your game I have flashes of thoughts like “That is a great idea” and flashes of “Oooohhh that wasn’t a great design choice”.

      That covers the game as a whole. So far, worth the dollar, and its actually quite a good game. Just one question, how exactly do you unlock levels? I unlocked the 2nd and 3rd levels one time, went back to the menu on accident, and I came back and they were locked again…. This happened 3 times. Whats up with that?

      Now to respond to your lengthy article. I will pick certain parts out to comment on, without bashing you, just stating my reasoning and yadah yadah. I want this article to be about the games more than an ongoing war between you and reviewers.

      “I’ll explain it this way, you aren’t dealing with large companies that could care less about your opinions, you are dealing with individuals or small groups that for the most part put a vast amount of time into their work.”

      –Understandable, but please understand that when you put your own game on the marketplace you are opening yourself up to criticism, good and bad. It is our duty as reviewers to review the game based on its merits. Obviously our opinions get involved into it a lot, but that is what a review is. Please don’t pull this card again, for the sake of you not getting flamed by people, unlike me, who would have no idea what you mean and think you are insulting them

      “When you separate the games into “Good”, “Okay” and “Don’t buy this, it’s a pos”, what kind of moron doesn’t realize that you might end up getting an adverse reaction? Sure, there are plenty of games on the market that are cash grab games and they probably don’t care what people say about their work because they know that it is simply there to generate a quick buck for minimal effort, but what about the people who have invested a lot of time into their work?”

      –Well the only way I can put this is that is the way the market goes. I personally am not a huge fan of the Good, Try it, Avoid it system, but it does have its merits. That is why I like to do my reviews with a number score and a full review explaining the entire gameplay, what sucked, and what rocked. There are plenty of garbage games that sell just like there are plenty of great games that don’t sell, that is just life. I hate that aspect of the indie game section sometimes, but I love digging for that hidden gem.

      ” One of the reviewers already stated before that they are going to be re-evaluating this, and I really hope that it gets removed, if anything, you could do away with the whole last section. If you have the first two sections, you really don’t need the last section as you’ve already implied your position about it, there is no need to kick them while they’re down. I’m not talking about “censorship” I’m merely stating that there is a way to say the same thing without instigating. Granted, it might still feel bad to be ignored, but I would rather be ignored than to have someone actively tell other people to do the same.”

      — I hope I didn’t imply that, but I was just reacting to your responses on GearFish. Unfortunately that had the impact on my article of making it look like a bashing of your game. I am deeply sorry it combined to make it seem like that, it has been edited.

      “A third thing that doesn’t help the situations is the condescending attitudes from most of the other responses. There is obviously a reason I’m upset, and contrary to popular opinion, I am a human being”

      — Can you explain your reason why you are upset and lay it all out for us? Because the main one I can see you explaining is that you are upset because your game is an improved version of another popular game and it isn’t selling as well. If that is not why you are upset, please let us know why

      “Telling me I am upset because I don’t know how to respond to criticism gets us nowhere, and doesn’t do anything to resolve the situation.”

      — I hope I didn’t say that, because that would be terribly ignorant. I thought I said something along the lines of you don’t know how to respond to criticism (which is still insulting, so I removed it). I hope that I am resolving everything (or at least helping resolve everything) by comparing these two games side by side and flat out writing my view of both games. There will be no outside influences on the game reviews, period.

      Hopefully this clears things up, I apologize if it sounded like I was going to bash your game in any way.

      P.S. your game has a slight lead right now, and if a few things were fixed, it would be leagues ahead of the Impossible Game

      • John says:

        I enjoyed your response, thank you for not blowing it out of proportion (usually when people write long posts on the internet, for some reason people want to take that as something they have to combat? If that makes sense)

        “Sorry man, but you seem to be way to concerned on why your game won’t sell as much as The Impossible Game, and not what is holding your game back.”

        That’s not really what I’m concerned about, the only reason I even brought up the Impossible Game was to illustrate that the same problems they had with my game, they should have with that game, which they didn’t. In regards to my comments on App Hub, I can see where you might think that, whoops on my end. Also on that post, however, I did illustrate a fairly decent point of view on why the game is bombing like it is, which is due to the fact that
        1) Didn’t receive a 4 star rating from the ratings on the first day. Nothing you can really do about this, it’s just luck on who decides to buy and rate your game that day. The rating might also have to do with some of those errors that none of the playtesters seemed to be able to find. This has also been amplified by the fact that Microsoft decided it was a good idea to hide the XBLIG games in the back corner of the marketplace, vastly dropping the avg downloads and conversion rates.
        2) Not one, but two games of a similar style (Jump Hero and Professional $tealer) were released within a day or two of my game. Sales show that the audience is going with Professional $tealer as their choice in the three, if I had waited, or the game had been released 2 months ago (instead of having to deal with a bs error that Microsoft forces the developers to try to fix rather than fixing it themselves) the game would be doing so much better. It’s bad enough competing with the other games on there, but similar games is even worse.

        “Understandable, but please understand that when you put your own game on the marketplace you are opening yourself up to criticism, good and bad. It is our duty as reviewers to review the game based on its merits. Obviously our opinions get involved into it a lot, but that is what a review is. Please don’t pull this card again, for the sake of you not getting flamed by people, unlike me, who would have no idea what you mean and think you are insulting them”

        I agree completely about it opening yourself up to criticism, however, the same can be said about the reviewers. If they aren’t willing to be a bit more careful with how they act to the personal work of individuals, how can they expect everyone to react maturely to their comments? It is one thing if it is a reviewer who has never had to deal with a situation like this due to either the author simply ignoring the comments, or not voicing their response to the comments, but to bring it up an mention that they are upset to hear that someone is spreading word that your game is worthless and they refuse to change their stance? In regards to Gear fish, since I did speak up, they did agree to re-evaluate that, so kudos to them. The rest of the arguments on there had to deal with myself trying to illustrate why I felt their objections to my game were a little unfair.

        “Just one question, how exactly do you unlock levels? I unlocked the 2nd and 3rd levels one time, went back to the menu on accident, and I came back and they were locked again…. This happened 3 times. Whats up with that?”

        No idea, I’ll have to have the programmer look at it. Not something that would effect sales, but it’s bs none the less. Originally in the actual game, you would have to unlock each level by beating the level before it (with the last level being unlocked by collecting all 4 eggs), I brought up the question of difficulty to the new programmer who took over (since I had a membership, but no xbox, and the original programmer had an xbox, but no membership, so finding the xbox exclusive errors was a nightmare) Suggested this current system of “Start with levels 1,2 and 3, 4 is unlocked by beating any one of them, and I think he might have just missed a line of code or so implementing it. The design I suggested was to start with level one, level 2 is unlocked by getting halfway through level 1, level 3 is unlocked by getting halfway through level 2 and level 4 is unlocked by finishing levels 1,2 and 3, but no one liked that idea apparently.

        “– I hope I didn’t imply that, but I was just reacting to your responses on GearFish. Unfortunately that had the impact on my article of making it look like a bashing of your game. I am deeply sorry it combined to make it seem like that, it has been edited.”

        I should probably apologize for not being clear about the statement you responded to with this, that was actually targeted towards the reviewers who have that “don’t buy this pos” section in there reviews. And I meant if you have a review which showcases the games for the week, and you have a section for “Good” and “Okay”, you do not need a “Bad” section on the list because of the fact that simply by omitting the other games of that week, you’ve already implied your opinion on them, adding a “Bad” section would only be beating a dead horse, and greatly increases your chance of getting a response like mine.

        “– Can you explain your reason why you are upset and lay it all out for us? Because the main one I can see you explaining is that you are upset because your game is an improved version of another popular game and it isn’t selling as well. If that is not why you are upset, please let us know why”
        I thought I did just that, but I will try to explain it in points, I was upset because

        A) First and foremost, that they were telling people that my game was worthless and that no one should buy it (or even give it a try)

        B) That their objections to my game can be found in a game they enjoy.

        C) The condescending responses from most of the users that implied that I was angry simply because I don’t know how to respond to criticism.

        D) I’m going to die (sorry to bring it up again, like I said, I’m not saying it to get ANY special favors, just to illustrate that it’s one of the reasons why I am frustrated, I’ve said that several times, I don’t know why that’s being ignored)

        Now in regards to the review as it is,

        “Then there are odd things that you can never be to sure of like colored box shaped items in the first level. Also the leaves look like a background effect, not an obstacle, and can really mess you up. For example, the first level has farm animals in the background that confuse you and the second level has tree stumps in the background that confuse you.”
        This is understandable, and I’m surprised that this is the first time this has been brought up. This was a conscious choice by myself, and that’s specifically why the backdrop items are in there, to confuse the player and instigate a false response, trying to get them to be even more focused on the task at hand. I did feel a bit remorseful at one point, which is why I decided to darken the items up and also add a blur to them, although subtle, it’s much better than it was before.

        “Also, there are parts of the level where the game plays itself for 20 seconds or so. This is a nice break sometimes, but usually just makes me even more frustrated when I die because I have to sit through that part again. I think those parts are there because the game is based off the music. It should be the other way around.”
        I agree with this 100%. The problem with that is it was a double edged sword. The reason why the first level has so few obstacles is due to the fact that people were complaining about the difficulty of the other levels. So, try to see why I’m frustrated on why people are still harping on the difficulty, despite there not being much to dodge in the first level (and now they bring up the fact that there is a break in the song XD). The other levels do not do that, with the exception of a spot in the 2nd level in between the breakdown and the guitar solo.

        “This leads me into the one problem I did not notice until my girlfriend pointed it out, and after she showed me I realized what an impact it had. The graphics of the jumping. In the Impossible Game the screen does not go up and down with the block, only when it goes above a certain point. Basically the camera follows the block horizontally, but only vertically when need be. This is a problem in TRHC because the camera moves with every movement, and the chick moves a whole lot. This leads to the camera being jittery and it induces a small headache after awhile. This is the problem that bugs me the most, if this was fixed the game would be a ton better.”
        This is an excellent point, and I have to agree. There was one other person who mentioned this, unfortunately this was during the final review process a few votes before it being released. Wasn’t much I could do about it.

        With all that said, thank you for your review. It really helps boost my confidence, and unlike the “constructive criticism” of the other reviews, this actually addresses what the design problems are, rather than “the game is hard, be a better designer”. This would be the equivalent of saying to a programmer “The game crashes, be a better programmer”. You might get lucky and be able to find it without direction, but more often than not you won’t be able to find it in order to fix it. Just saying the game is difficult is too broad of a statement and it’s tough to fix without knowing what makes it difficult. This has at least given me the inspiration to give this another shot, hopefully I’ve got enough time to get something together, so thanks.

  3. Pingback: First Impressions, The Impossible Game vs. That Really Hot Chick « Xbox Indie News and Reviews

  4. Dcon6393 says:

    Not sure why wordpress doesn’t have a reply button after a certain number of responses. Anyway. Thanks for taking all this in stride and recognizing what I was saying. In terms of my review, those were just my first impressions from playing about 45 minutes each game (probably a bit more TRHC). I haven’t even beaten the first level on your game yet, but I want to.

    The weird glitch with unlocked levels disappearing was after I beat almost all of level 1. Level 2 and 3 unlocked, then locked again. Just to be specific. Oh and another tip if you do get to make another game, make the graphics different. Not different from yours now in particulat, but “different”. I feel like this was a huge selling point if the IG, if only to get people to try it. Implement that with all the other minor suggestions, and your game will be leagues ahead of the IG. Make sure to not name it something to do with a chick or something like that though. That actually turns some people off from a game. Except 11 year olds. If I think of a cool name and theme for the game I will let you know.

    Once again, thanks for dealing with all the misunderstandings and such, good luck to you.

    Also, I wouldn’t make my video names and descriptions on youtube like yours are. It is almost insulting to the viewer a little bit, but I can see why you would name it like that.

    P.S. Maybe name your game The Impossibler Game?

  5. John says:

    Yeah the end does get pretty intense, if you watch the level 1 video I posted you should be able to figure out how it works if you haven’t already. I might end up doing one for all of the levels.

    • Dcon6393 says:

      I just beat it and got the egg. Then I left to the main menu as a test, and it deleted my save data…. As well as it only unlocked level 4. This is kind of a game breaking bug in the fact that it took me forever to beat level one, and if I leave the game it deletes my progress. Was this intended?

      • John says:

        No, it wasn’t, I’m trying to convince my programmer to fix it. Are you quitting the level by going to the menu or just hitting A?

        With my tests, when I beat the level and hit A, it did give me the egg and the level, however when I quit a level through the menu, I’d lose all the progress.

        This always worked before, this had to have come up when the new programmer took over, but of course, these kinds of things typically happen when you have to switch programmers and they have to read through all the old code with no direction.

        But yeah, I’ll try to get him to get something to patch it, and I might try to convince him to let me fix a few other things, not that it’s going to really effect sales at this point, but it at least it might make things a bit better for the people who already have it.

      • Dcon6393 says:

        also, just tested more stuff. Beat level 1 again with the egg. Which unlocked level 4 only. Then I proceeded to play level 1 again until I got the egg, then died on purpose. Back at the level select screen I no longer have level 4 and the egg is gone. This leads me to believe you left out something in the save area of your code. This is probably the biggest issue, if you were to fix anything

      • Dcon6393 says:

        Then after all of that, backing out to the main screen from the level select screen deletes all your progress. It would be super cool if you fix it, if you do I can easily recommend this as a top ten game on my site.

        Also I am hitting A once I beat the level, and backing out halfway through just deletes all progress in the game period.

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